﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace UPA
{
    [Serializable]
    public class ProcessActionArgumentSetting
    {
        [SerializeField]
        private string name = "新建配置";
        [SerializeReference]
        private List<ProcessActionArgument> arguments = new();

        public string Name
        {
            get => name;
            set => name = value;
        }
        public List<ProcessActionArgument> Arguments => arguments;
    }
}